Golden Dawn

V4 joins the gang

We started in the camp where Malachai shows Larissa round the camp. Larissa does her best to get more information from Malachai but all she really discovers is that nobody else from this camp knows who she or the others are and that the only people who knew about what happened to them were Edward Roper, Emmeline and Malachai and they don’t know much either. They finish up at headquarters/ ropers house/ war room to find Emmaline. She hands Larissa the diary that Roper had since they left Scotland that plots (when it can be read) the whole last four years.
While Larissa attempts to read this we find Pamela, who is having a dream where Edward imparts the same message everyone else had and waking to find herself in a cave. She is on a hospital gurney. She sees the blurry outline of a person by the fire and calls out to them…. thus begins the fumbling friendship between Sue Lynn and Pamela. Once Pam has her glasses on she sees that the cave has been there home and Sue Lynn (an American ex-cop turned security detail turned guardian for Pam) has been looking after her for four years. They prepare themselves and leave to trek to the main camp. Sue Lynn, overwhelmed with guilt and warm feelings for her ward, not to mention her isolation for so long is terrible at filling Pamela in and Pamela is left more confused and frustrated than ever.
Back at camp Larissa meets Delilah and Buttercup for the first time and they decide to go and find V4/ investigate. On going back to the house Larissa discovers that the brutish guy she woke up with has gone and Lord Gowersby is probably more confused than ever seeing as the only reading materials Matt could get him were a Take a Break magazine, a Radio and TV times from January 2016, The full Twilight saga, an Ipad, Vile Bodies by Evelyn Waugh, Rough Guide to London in Italian and the Quran.
Back with Pamela and, in trying to neatly dispatch a mutant rat Sue Lynn just manages to alert it to their whereabouts and a fight breaks out. Pam is instantly badly injured. Likely Delilah, Larissa, Bast and Buttercup are close by and between the four of them they kill it – Larissa giving the final shot, point blank, between the eyes.
They hobble back to camp narrowly missing another run in and get treated by Emmaline. Over drinks that night Pamela discovers that she is infamous. That Crowley covered his tracks with her by leaving bloodshed and kidnapping in their wake and blaming it on her. Pamela is heartbroken but keeps it under wraps. Larissa goes to bed, Pamela falls asleep reading Twilight and Lord Gowersby gets drunk on Moonshine and passes out on the couch.
The next day they make a plan to go to London to find out more about the Golden Dawn and the ritual they were a part of. They will take a few days to pick up the essentials of firearms, riding motorbikes/ horses and getting supplies – not to mention Jules is making Larissa something to wear.

The Resistance
Making friends

A shared dream – d2-corvo-face.jpg
“Vessels. I have failed you… over and over. Forgive me. I know what I need to do now. I have one gift to gift. I didn’t know it … I don’t even know how I came to understand it… but with my final heartbeat, I can give you life, give you your lives back. With that life, you must find the other vessels. By any means necessary. I think that when you have them all together you can stop all this, or , or take us back to the beginning…. or… kill him or I don’t know, believe me, I’ve tried. I’m so tired. It’s your turn now.
Tell her … tell her she was the only bit of goodness and comfort in this dog shit world…. tell her goodbye. I’m sorry. Sorry, I failed you all.”

With that and a jolt of energy, you woke in a pitch dark room.

A voice in the dark spat “Tell yourself, you lazy vagabond!”

Another large man gets up from his bed, trips into the bed next to him and instinctually punches anything near him.

A woman rises from her bed across the room and finds next to her the dead body of Edward Roper, the man from the dream and slaps his cold face.

After a little more fumbling about the man, the large man and the woman find their way outside and find that the dark room they were in is a small wooden cabin in a wood surrounded by wooden spikes.

The man and the woman introduce themselves, Larissa Thorne and Lord Gowersby. Gowersby is haughty and patronising and Larissa, for maybe the first time in her life, finds herself the voice of reason as the large man, who has climbed a tree attempts to take a piss on Gowerby.

A beast, part man, part dog approaches, seen only by the large man, who warns no one and watches as Larissa is attached.

A battle ensues which entailed puppeting dead bodies for distraction, the arrival of an oversized sphinx cat that is fighting on your side and many people running away. As things started to look really bad for the vessels two people turned up.

Malachai and Emmaline Beaufort. Malachai and his ‘boom stick’ quickly helped end the creature (despite being attacked repeatedly by the large man every time his ‘stick’ went ‘boom’) and, in putting out the fire (that Gowerby had started) Emmaline discovers the body of the man she loves in the cabin and is inconsolable.

Malachai, despite his sister’s hysteria, Gowerby’s insufferable personality and the general hostility of the vessels gathered the group and headed to what he called Base Camp.

On the way, he reveals that the year is 2020 (cue Gowerby fainting and needing to be carried the rest of the way. Once he realises that Edward knew a great deal he didn’t share and that the group had been gathered from across time Malachai struggles to even know how to summarise adequately what has happened to the group.

In 2016 he and his Sister were summoned to Boleskine house in Scotland by their parents. On arrival they discovered that their parents had become part of a secret society, made up of some important people and that they were conducting some sort of complicated ritual that involved a number of unconscious bodies. Horrified they immediately went to leave, where they encountered Edward Roper who explained that he was a member of MI5 undercover. However, he no longer seemed to have anyone to contact or report back to after the government had mysteriously collapsed. He saw it as time to drop cover and get as many of the vessels out of Boleskine and to safety. The ritual seemed to be failing so they snatched a body each and ran in the chaos.

By now they were back at base camp which was a primitive but well made permanent encampment with patches of farmland and animals and training grounds. The sat in a mess hall eating food, Malachai working hard to keep his patience. Chops, an enormous man is asked to bring booze and a bottle of eye-watering moonshine is brought to settle the nerves of the vessels.

They are taken to the Collector’s House where they meet Matt a young man who seems to be in charge of equipment and clothing of all kinds. The party are given their belongings back and Malachai takes them to the house that Edward had built them.

It’s also explained that in the four years that they have been unconscious the world is deeply changed. At first, it was mutations in animals and plants. Violence and rioting broke out which led to a strange hybrid of Marshal law and a dictatorship (Theresa May had, as soon as the shit hit the fan, handed over all power to an unknown member of parliament).

Humans have also found themselves at the mercy of mutations. Babies are born with abnormalities but adults are also finding themselves growing mutations, Malachai lists a few with-in the camp as extreme growth from Chops, the cook, gills growing on their resident chemist and another whose eyes are now black.

He promised to tell them as much as possible but he needed to step up now that their leader was gone.

He left the house with the large man looking like he was about to bolt, Gowerby wanting to research the several hundred years he had missed and Larissa wanting a grand tour.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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